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An issue causing the V-Ray UI to crash in rare situations is resolved.An issue causing the Animation Frame sliders to disappear in specific situations is resolved.An issue preventing V-Ray windows from closing when opening a new file is resolved.Export V-Ray Proxy window now consistently provides the same output file name when being opened multiple times.Export V-Ray Scene window now correctly sets the current project's name in its File Path field.An issue causing an incorrect state of the Export button in the Export V-Ray Proxy window is resolved.Implemented safeguard logic which prevents the V-Ray log files from reaching abnormal size.An issue causing updates of the Chaos Cloud application to produce errors is resolved.An issue preventing the Cloud window from reloading automatically after updated Chaos Cloud application is resolved.Submitting consecutiveCloud rendering jobs is now possible without having to close and reopen the window each time Added a 'Submit New' button to the Chaos Cloud window.Fixed a crash caused by undoing and redoing the creation of a Scatter asset with enabled Scatter Viewport preview.Fixed an issue preventing the update of Scatter asset's Guest list after deleting and reapplying a component as a guest twice in a row.Instances of Scatter objects duplicated during interactive rendering no longer disappear from the rendered image.An issue preventing interactive updates when adding an additional Scatter host is resolved.An issue preventing interactive updates when deleting a Scatter widget is resolved.Editing a Scatter guest's group or component no longer causes its instances to appear misaligned in the viewport.Scatter's UV Grid surface mode no longer ignores the size of the host’s group or component material.As a result Scatter instances can be aligned towards the vertical down (-Z) axis Scatter's 'Normal Alignment' rotation option now accepts negative values.Scatter Area Modifiers are now inactive when using '1D - On Splines' scattering mode to reflect that they have no effect on it.Scatter tool information is now displayed in the SketchUp Instructor tray and status bar.An issue preventing the V-Ray File Path Editor from archiving Raw Bitmap Buffer textures is resolved.Fixed an issue with the V-Ray File Path Editor causing baked textures to lose their names and fail to render properly.Bake Binding Texture Mode is now enabled by default for newly created materials.It controls the size of all viewport texture previews of materials using the Bake binding mode
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‘Viewport Texture Resolution’ option is implemented (Extensions > V-Ray > Preferences > Viewport Texture Resolution).The default value of 1.5 avoids excessive sampling of overexposed areas while a value of 100 disables this optimization Adaptivity Clamp control is introduced in the Render Parameters' Optimizations section.Any thoughts on this would be appreciated too. I’m careful to use components, minimize the number of materials (usually ~30 per model) and keep the geometries clean, so I assume it’s simply the way the SU for Mac is built. It doesn’t sound like much, but over the course of a home model, it adds up. For example, clicking on a material to edit it takes a full few seconds to open. I’ve been using SU for 15+ years and think it’s great for what it is, but feel the way that it handles materials is especially ridiculous. My results on the Vray benchmark were right around the minute mark.Īside from Vray, SketchUP itself doesn’t seem to benefit as much from the iMac Pro as much as I’d expected either. I honestly don’t know the disadvantage of the GPU w/CPU option over the pure GPU option in terms of render times. I’ve also dealt with quite a few crashes (hanging or crashing), but that’s a different topic.įor rendering options I have CPU and GPU (w/C++), but I’d love to hear thoughts on various settings I should/can play around with. Admittedly I’m not blown away by the iMac, but I’m also not too familiar with Vray and its settings. I have a base model iMac Pro and have been playing around with a trial version of Vray 3.6.